Uncharted 2

Continuing with the growing supply of sequel titles that were released this year, Uncharted 2 found it’s way to my very, very dusty PS3.  Even thought I rarely play my PS3, I was eager to get my hands on Uncharted 2.  The first game was a stunning way to show off the PS3’s capabilities as well as having a great story.  Naughty Dog goes the extra mile when it comes to writing for these games.  Uncharted 2 is no different.  Every element of the game is stunning.  From graphics, to story, to music, to voice acting, oh, and also that gameplay thing.  (I guess we should talk a bit about that as well.

Uncharted 2 really is only a sequel in name and characters, the story is very stand alone and that is a great draw.  In this story, our Hero, Nathan Drake, finds himself chasing down the fabled treasures of Marco Polo.  This time around we don’t have the family tie that he had with Sir Francis Drake, but who needs more motivation than a giant Sapphire right?  Through his adventures we meet new characters, new love interests, and even bring back some of the old characters.  (It wouldn’t be the same without Sully.)

Drake travels all over Nepal, Istanbul, and the Himalayas as he tracks down the different clues that will lead him to fortune and glory.  Through tropical jungle to snowy mountain peaks, the visuals are amazing.  This is what the PS3 should be touting as true Next Gen graphics and the whole reason I picked up a 1080P TV.  Far too often did I find myself marveling over the distance shots and the detail taken to render the smallest details.  I would encourage you to take a stroll through the snow levels just to watch the dynamic of the trails and the build up of snow on Drakes legs.

Where this game really shines is in the story.  I know there was the infamous PS3 commercial where some guy can’t get his girl friend to stop watching because she thinks it’s a movie, well, it’s believable.  Except that this movie can last a week long and probably had a much longer over all script.  Mixed with the extremely well done voice acting, Uncharted 2 could easily be mistaken for a big budget CGI film.  Every cut scene delighted and encouraged me to just set the controller down and enjoy.  I know it sounds like I am raving about these few simple elements of a game that may be considered small parts but they really aren’t.  You could have the best game play in the world but without a good story to guide it, it’s just a shell.

Thankfully the game play keeps with the high standard set by the other elements.  You step seamlessly from cut scene to game play and back so it truly feels immersive.  Most of the controls were easy to use and intuitive. (Although since I come from more of an Xbox background, the trigger and aim controls being on the shoulder buttons is odd to me.)  There is not a lot to say about game play when it’s solid, no bad camera angles, fluid motion, and god bless the Hint system!  Every game should be required to have a system like this.  If you don’t want to use it you don’t have to, but every now and then I ended up in an area wondering “what the hell am I supposed to do next?!”  Thankfully the hint system would pop up and advise “Look at that open window up there stupid!”  Far too often it saved me from looking things up in a guide or just getting frustrated and walking away.  That’s a huge deal for me.

Another big deal that has found quite a hold on the video game industry is music.  I had the chance to attend a Video Games Live concert and it really opened my eyes to video game soundtracks.  (Not that I wasn’t aware of them before, but I am much more keyed into it now)  Uncharted 2 delivers a soundtrack that is on par with that of many major motion pictures.  It feels out the mood set by the setting and graphics and delivers the punch to make you feel the entire experience.  Many times I can recall pausing and taking note of the amazing music.  It’s almost sad to me when I look back on playing a game and realize I can’t recall the music because it just faded into the background.  I love when music pops and Uncharted 2 does just that.

Now that I have covered all the good, lets talk about bad.  Don’t worry, there isn’t much.  Much like many free roaming over the shoulder games, sometimes the controls don’t translate well.  There were certainly less instances of “Stupid Ezio (Drake)” and most of them I think were really my fault, it was still there.  And the only other bad note I can think of would be Multi-player.  WHY??  Seriously, with Uncharted 1 you had a solid story game that was well received.  Uncharted 2 had a solid story game, why should you feel the need to add multi-player?  Plus, if you are going to add multi-player to a game, make it a co-op for the main story!!  Far too many games tack on a “lets run around in a map and just shoot each other” multi-player and forget why we bought the game in the first place!

So there you have it.  Uncharted 2 is a very solid game and I am eagerly looking forward to Uncharted 3.

Uncharted 2 gets a solid 9.5 out of 10 Stolen Artifacts


Game Developers Choice Award Nominations

Looks like the Game Developers Choice Awards are coming up and they released the contenders for each catagory.  I am happy to say that I have played most of these and am really happy with the choices.  There are a few that I am extra happy to see get some love since they kind of flew by really quick.  When it comes to GOTY, I know it’s gonna be tough to chose from the titles listed, All were favorites for different reasons.  The other nice thing about nominations like this is that it gives me the chance to see something that I may have missed in the release year.

Games I think I may want to check out like Demon’s Souls and Plants Va Zombies.  Anyways, here is the list:

Best Game Design

Batman: Arkham Asylum (Rocksteady)
Assassin’s Creed 2 (Ubisoft Montreal)
Flower (thatgamecompany)
Uncharted 2 (Naughty Dog)
Plants Vs. Zombies (PopCap)

Best Visual Art

Borderlands (Gearbox Software)
Uncharted 2 (Naughty Dog)
Assassin’s Creed II (Ubisoft Montreal)
Call Of Duty: Modern Warfare 2 (Infinity Ward)
Flower (thatgamecompany)

Best Technology

Call Of Duty: Modern Warfare 2 (Infinity Ward)
Red Faction: Guerrilla (Volition)
Uncharted 2 (Naughty Dog)
Killzone 2 (Guerrilla Games)
Assassin’s Creed II (Ubisoft Montreal)

Best Writing

Brutal Legend (Double Fine)
Batman: Arkham Asylum (Rocksteady Studios)
Dragon Age: Origins (BioWare)
Uncharted 2 (Naughty Dog)
Halo 3: ODST (Bungie)

Best Audio

Uncharted 2 (Naughty Dog)
Dragon Age: Origins (BioWare)
Rock Band: The Beatles (Harmonix)
Flower (thatgamecompany)
Brutal Legend (Double Fine Productions)

Innovation

Scribblenauts (5th Cell)
Flower (thatgamecompany)
Uncharted 2 (Naughty Dog)
Plants Vs. Zombies (PopCap)
Demon’s Souls (From Software)

Best Debut

The Maw (Twisted Pixel)
League Of Legends (Riot Games)
Spider: The Secret Of Bryce Manor (Tiger Style)
Torchlight (Runic Games)
Zeno Clash (ACE Team)

Best Downloadable Game

Plants Vs. Zombies (PopCap)
Trials HD (RedLynx)
PixelJunk Shooter (Q Games)
Shadow Complex (Chair Entertainment)
Flower (thatgamecompany)

Best New Social/Online Game

Restaurant City (Playfish)
Farmville (Zynga)
Dungeon Fighter Online (Neople/Nexon)
Free Realms (Sony Online Entertainment San Diego)
Bejeweled Blitz (PopCap)

Best Handheld Game

Scribblenauts (5th Cell)
Flight Control (Firemint)
Grand Theft Auto: Chinatown Wars (Rockstar Leeds/Rockstar North)
Spider: The Secret Of Bryce Manor (Tiger Style)
Legend Of Zelda: Spirit Tracks (Nintendo EAD)

Game Of The Year

Uncharted 2 (Naughty Dog)
Dragon Age: Origins (BioWare)
Batman: Arkham Asylum (Rocksteady Studios)
Demon’s Souls (From Software)
Assassin’s Creed II (Ubisoft Montreal)

Assassin’s Creed II

Much like everyone else, I have been looking forward to ACII ever since I played ACI .  Only mostly it was hoping that they finally got it right.  ACI was stunningly beautiuful and had a really good story to accompany it.  Unfortunatly, the gameplay was horrible.  If you managed to get through the first area, you have pretty much played the whole game.  Each area of ACI involved things like pick pocket this guy, evesdrop on that guy, beat up this guy, and then kill that one. Wash, rinse, repeat.  Even the collection parts of the game were mind numbing.  You walked into an area and had to collect flags, but there were like eleventy billion of them.  I am not sure I know anyone who actually got all of them.

But this isn’t about ACI, it’s about it’s successor….Assassin’s Creed II.  It would appear that Ubisoft realized that they had a great engine but needed to fill it out with a great game.  And that’s what happened with ACII.  It is amazing to see that a company finally started listening to it’s fans!  The gameplay has caught up to the engine and we as gamers reap the benefits.

ACII starts off where ACI left of (in the horrible WTF cliffhanger, except that now it makes sense) in the Abstergo lab but it takes no time before you jump back into the Animus (2.0 even) to start off on the real reason that we all bought the game.  I am not going to explain the plot of the game for you because this is a review and you probably already know what the plot is.  From start to finish this story grabbed hold of me and wouldn’t leave me be.  Even Sarah enjoyed watching the story (and filling me in on all the buildings and plot lines that mirrored real life).  The visuals remained just as stunning as the original which was great of course.  And the actual gameplay was brought perfectly in line.  Each mission was unique and played well into the story.  The outside collection missions were easy and beneficial.

In ACI you had to grab flags, but in ACII, you collected chests….which had money, which you could spend.  Oh and by the way, they added a mertchant system!  And a real estate system.  Not to mention an equipment system.  All of these things would have been great in the first game.  It worked simply enough, Missions and chests would net you money.  You use the money to make improvements on your Villa (your home base).  More money pumped into the villa would bring you more income over all, which you would use to buy new and better weapons. You could also buy maps, that would show you where the treasure chests were, which would get you more money.

Where ACII really shined though was in the story.  It was engaging, from start to end.  There are very few games that have such an investing story that just grabs you and makes you care about the characters.  (and there should be more!!)  I found myself wonder what happened with some of the characters that I had only casually met! (Where is Christina the girl Ezio was seeing in the beginning?)  At the same time I was excited to go and visit with Leonardo and see what wacky thing he had going on.  This is one of the reasons I was happy to hear that the upcoming DLC for the game would fill in the holes on some of the characters.

Now that I have praised the game enough, lets start talking about where it fell short.  I can not tell you how many times I cried out “No, no that way, Stupid Ezio!!!” (Although Sarah probably could tell you how many times.  I think she was counting.  There were times that the controls just didn’t do what I wanted them to do.  Sometimes it was nothing but a wrong turn but too many times it resulted with death, or even worse, missing a timed event!  I am not even sure if it was me or the game, but like all other gamers, I am gonna blame the game here.  I am trying to communicate that I want to jump after flipping right, and if Ezio goes forward then jump then right, that’s not what I told it to do.  I think the problem really was in the left over animations.  Ezio would still be moving after I stopped, and so it translated wrong. 

Ubisoft cut down on the collection quests but not all together.  The nice thing though is that they added the collections into the story.  Feathers were collected to please your mother and remember your brother.  (They also added a bit to the villa’s worth) There are, of course, the chests, but you can get a map for those where there is no way of finding the feathers except seeing them in your travels (or using a guide).  The only other collection item would be the glyphs for “Subject 16”.  These symbols were found on random buildings and added to the overall story outside of Ezio.  The bigest problem I had with these was finding the building, and then where on the building.  I managed to run across the buildings while I was out and about, the database would let me know there was a glyph but I would rarely have the time to search for it.  So I would have to re-find the building later, and then scour the building for the glyph.  After about 20 min of wall crawling, I ended up using a guide for some of these as well.

I really have to say, ACII is one of the best games I have played all year.  I am not sure how re-playable it is, but it certainly took many hours of my gaming time and I count those as good solid entertainment.  Unfortunatly it’s not a perfect game.  Finicky controls and hard to find collection items added time to the game that I would have rather spent in the story.  The last complaint I have isn’t really a complaint so much as an overwhelming feeling.  There was so much in this game that it was almost hard to keep up with!  Between the Vilia improvements, the main story, the codex pages, the Armor and weapon shops, the Assassin seals, and collections, I found myself sitting down and wondering, What part of the game do I want to play now?  I know I know it doesn’t sound like a complaint, but when I have to ask myself “what do I want to do?” it detracts from what the game wants me to do.

Over All, I give it a good solid 8.8 Florins, out of 10.

Wizzer 2.0 is Up and Running!

Welcome to the new Wizzer 2.0 site, aka Wizzer’s World!!

My Billy Mays costume

The main reason that I decided to re-do the site is because there were a ton of changes, both in my life and with the tech, and since I love new tech I needed an upgrade!  So lets get you all caught up on stuff shall we?

First lets go with some personal life upgrades that have happened.  If you were an avid follower of my blog before you may know some of the smaller details.  Sarah and I tied the knot back in Feb of 2009 and we decided to stop donating a ton of money to other people and invest it in ourselves instead, and by this I mean we bought a house!  We moved in back in July of 09 and have spent the rest of the time updating, and renovating.  Our latest house change has been new windows.  Sadly we had to leave the Fairfax area for Manassas, but it’s not all that far of a move.  We also have a new addition to the family, Husker, our retired racing greyhound.  He is a great dog and Charlie has just started to tolerate him.  While we are on the subject, Charlie is doing great as ever.  He loves the new house.  Andrew is now a Junior in High School and working on getting his License.  He is still struggling to catch up to my gamerscore on Xbox of course.

Now, for tech stuff, there have been some upgrades around here as well.  You probably have noticed that all of the old parts of the website have been redone, turns out that some of the web apps that I was running have never been updated so it was either scrap them and start over or spend hours upon hours trying to upgrade.  I opted to scrap.  WordPress over Blogger, and even the Gallery is updated (though it may change again).  Around the house we have done some tech upgrades.  I now have a full “Man Cave” with my various gaming systems.  There are two Xbox’s, one PS3, one Wii, and the full Rock Band Experience. In the kitchen I added a Chumby. I upgraded my phone from a crappy LG Env2 to a Blackberry Storm, and then again to the new Motorola Droid.  Now if we can just invent the automatic laundry folding machine!!

So there you have it!  In the works I plan on adding quite a few reviews, I recently finished a few games like Assassin’s Creed II, The Saboteur, and I am working on Uncharted 2.  I also wanted to add some words on my Droid phone and a few of the latest movies like Avatar.  So make sure you come back for a visit!

Wizzer 2.0 is Coming

A Major overhaul to the site is in the works (if you couldn’t tell).  So stay tuned to see what’s coming!

Confused in VA a Story of Adoption attempted gone wrong.

My Wife loves Greyhounds. She has for many years. Over the last few years our living situation has changed and I had always told here that I never felt right having a dog while we still lived in an apartment or in some place we would be moving out of soon. I didn’t feel it was right for the dog. Still, we would attend meet and greets with some of the local Greyhound owners and she would buy books on Greyhounds.

2 Months ago we bought our first house together. It’s a nice single family house in Manassas with a big yard and lots of space. She lit up when I told her that we could look into getting a dog finally.

We contacted the local group, VAGA, and submitted an application to adopt. Shortly afterward we had our initial phone interview. In the phone interview we were very upfront an honest about anything we felt could be considered problem areas. Things like the fence that surrounds our back yard was only a 3 foot chain link fence, but that we had planned to replace it with a full privacy fence. We mentioned that until the privacy fence was in place all outside time would be supervised. Also she and I both work about 20 min away from the house so during work hours we would be gone, but I have a 17 year old son who arrives home from school by 2:30pm. The phone interview went very well and we were told that we should expect to schedule a home inspection soon.
This evening my wife came in very distraught. She had been contacted by a woman on the board for VAGA who, very rudely, told her that “You say you are going to supervise outside time but you really won’t do it” and “We have been told that before and the dog jumped the fence and got hit by a car”. She then went on to say that my teenage son was too Irresponsible to be trusted to take the dog out for a mid day walk. She said we should re-submit when we have the privacy fence in place and have hired a dog walker.

Now, what strikes me as odd was that we NEVER had a home inspection, not one of them has met us in person or seen what our fenced in back yard looks like, yet we were told that 1: We were liars about supervising the dog, we were not to be trusted to walk the dog regularly, and that my teenage son was irresponsible. Did I mention that they had never even met us?

My wife has been dreaming about owning a greyhound for far too many years to let this one go and was extremely upset after this woman berated her over the phone. Is there anyone that could lend some insight on how to handle this situation? Since we just purchased the house, we just don’t have the money to build the fence right now, it’s something we are planning for with the budget.

I really feel like this woman would rather let a greyhound be put to sleep than let a loving home take care of it.

Help?

House Hunting

Yeah, that about sums it up.

Acorns and the like.

So I realize that it’s been a while since I have updated (again).  The truth is that I have been keeping myself busy to the point that I always have something else to do than sit and write out an update more than like 3 lines.  I have really kind of relied on Twitter for those needs.  There have been quite a few changes in my life as of late.  The biggest one being that Sarah and I finally tied the knot!  We flew out to Las Vegas this last week and met up with lots of friends and family for the event.  Surprisingly enough, everything went off without a hitch!  Well, kind of at least.  The only major issue we found was that the package we got from the chapel included a live web-cast of the wedding.  We were scheduled for 5pm PST, but between the Limo hitting traffic and the people in the chapel taking a little extra time, we didn’t really start till like 5:20pm.  But hey, if that’s the only snag I count us as lucky!  The wedding was beautiful, there are lots of pictures in the gallery .  We got back home on Sunday morning and crashed out for the rest of the weekend.  I am still exhausted!

After we woke up and recovered, we checked out the vast pile of mail that was waiting for us and Sarah had a small box.  Out of it she pulled a small gift for me.  But this will need some explaining first:

So about 2-3 months after we started dating, we went down to Richmond to visit with her parents.  While we were walking back from Cary-town Sarah reached down and picked up an Acorn.  Just being silly, she handed it to me with a “Here!  Acorn!”  I dropped it in my pocket and we trudged on.  Every night, when I am getting ready for bed, I take everything out of my pocket and set it on my dresser.  The usual contents are: 1 USB fob, 1 Chap-stick, 1 20 sided dice, and then the newly added acorn.  I kept it because it was just a silly reminder that I got to keep with me.  It stayed with me for nearly 2 years!  That is, until the night of the 7th.  My Bachelor Party.  As with any Bachelor party, there was quite a bit of drinking.  I remember someone making a joke about rolling for a success so I reached in my pocket and pulled out the good ol 20 sider for  a roll.  When we were done I shoved it back in my pocket.  Later that evening, while Sarah was helping me in my inebriated state, She reached into the pocket of my jeans to drop all 4 items on the dresser, except there were only 3 items. 

“Hey, where is your Acorn?”  She knew I had kept it and thought it incredibly silly (though I know that deep down she thought it was cute)

“What do you mean?” (though this probably came out as “whaa does juuuuu meeeennnsss?”

It should be noted at this time that when someone is under the influence of alcohol, many of their emotions are at an extremely heightened level.  Usually it’s not such a good idea to say something that could be depressing or saddening. 

Jumping up I ran over to check the status of my beloved acorn only to find that it was indeed gone.  (I believe I only tried to jump up, fell back on the bed and Sarah assured me that it was indeed gone, but I like to remember it the other way)  It was at this point that I started to freak.  Sarah was quick to calm me down/distract me, but I will still pretty upset.  For the next week it was very depressing to only pull out the three items from my pocket instead of the four. 

So when we got back from Vegas, Sarah hands me a small, very heavy, bronze acorn.  Apparently she had set about scouring the Internets for an acorn substitute and found one.  It got there while we were gone.  The casting on it is beautiful and it is certainly a reminder that I have it in my pocket.

So I leave behind the dating and engagement with a fragile and light acorn, and venture into married life with a good solid permanent Nut!

SNOW!!!


SNOW!!!
Originally uploaded by wizzer2801

Finally it’s snowing!

20,000 even Gamerscore!!


20 000 even Gamerscore!!
Originally uploaded by wizzer2801

yet another flat even gamerscore!